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This is a BRAM editor for Cosmic Fantasy 2. It's still in the prototype stage but it can already edit a great deal of information. It also includes a raw editor, so you can affect the values of any of the 338 bytes of the savefile directly. Self-extracting RARfile. DOWNLOAD - 70239 bytes
This is a solid map editor for HuC projects. It is still an early prototype but it is functional. For tiles, it accepts PCX files only, since these are readily accepted by HuC. In addition to its own proprietary map format and its ability to output flat binary map files for #incbin inclusion into your HuC project, PCEMAP can also import CSV files created by mappy. More builds of this new editor will come later. DOWNLOAD (FULL PACKAGE) - 4.46MB DOWNLOAD (EXE ONLY - NO RUNTIMES) - 132KB PCEpal This is a small utility written in Visual Basic 6 that allows you to import the palette of any 16-colour PCX file and see exactly how it will appear on actual PCE/TG16 hardware. It also allows you to modify the palette entries and will generate palette sourcecode for inclusion into your HuC program. Requires VS98 runtime modules (like batteries, these are not included). DOWNLOAD - 9944 bytes |